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Danganronpa Gifts Guide Trigger Happy
DanganRonpa: Trigger Happy Havoc Wiki Guide. Chapter 2 - Boy's Life of Despair Walkthrough. DanganRonpa: Trigger Happy Havoc is a game in which classmates are forced to fight each other in.
Danganronpa Trigger Happy Havoc Skill Guide Osrs
- - When referring to buttons on controller, I will be defaulting to ps3 controller, but the corresponding buttons on a different controller should work.
- - Keyboard/mouse is faster for closing arguments, since the reticle speed isn't fixed
- - The optimal way to speed through text is holding down Ctrl + S (or Circle + D-pad Down on controller). Holding ctrl speeds through the text itself while holding the down button speeds through background animations (such as flashbacks, character introductions, and evaluation screens after trials)
- - I will not specify which bullet to shoot unless you need to switch bullets for that particular nonstop debate/BTB. The numbers in parentheses show which statement the words you need to shoot is on, what keys to press to get to a piece of evidence, or what letters to shot for Hangman’s Gambits
- - The numbers next to the bullet time battles specify how many statements to lock onto at a time before blowing them up (3-3-3-4 would be blow up 3 statements at once, then 3 more, etc). Blowing up multiple statements at once depletes more health than doing them separately (thanks to Hasselbalch for the numbers/discovery).
- - MC = multiple choice, BTB = bullet time battle, ND = nonstop debate, HG = Hangman’s Gambit
- - For the most part, I will not specify when to skip through text, as it is through a large majority of the run, only actions other than skipping through text. So when in doubt just hold down Ctrl+S (or Circle + Down)
- - This guide for the most part can be used for higher difficulties, but will not point out if there is white noise to shoot. There may also be times where you need to switch bullets that aren’t pointed out in here and you will have to reload for some BTBs. There will also be fake panels during Closing Arguments.
- - Necessary Skills: Upshift (probably faster), Robot Jock, Algorithm, Melodious Voice, Trance, Vocabulary (Kind+ Only), Handiwork (Kind+ Only)
- - Helpful Skills: Menacing Focus, Tranquility, Trigger Happy, Crystal Prediction (helps for 1 ND, more helpful in higher difficulties), Kinetic Depth Perception (highly recommended), Ambidextrousness
- - It is faster to load your save file after each trial rather than returning to main menu (the cursor is already on your current save file and there is less delay)
- - Language doesn't matter (or is a small, hard to notice difference)
- - You would be surprised by how much time you'll save by practicing the trials and learning to shoot the truth bullets before the statement appears
- - If anybody has questions, feel free to whisper/PM me on Twitch at http://twitch.tv/ISmileyzI or tweet me @SmileySpeedruns
- Chapter 1 Class Trial (skip all tutorials)
- - ND: Didn’t even have a chance to resist (7, final)
- - ND: When nobody was in the d-dining hall (4)
- - HG: HAIR (shoot A)
- - ND: locked it (7)
- - Present: Switching Rooms (right 1, up 2)
- - MC: Sayaka
- - ND: Switch to Replica Sword Sheath, sword-based sneak attack (4)
- - MC: the water was off
- - ND: just aren’t any clues left (2)
- - Select: Leon (left 3)
- - MC: how it was disposed of
- - ND: you’d have to get close to the incinerator (5)
- - MC: Ultimate Baseball Star
- o Killer attempting to enter room
- o Killer deflecting attack with sword
- o Screwdriver and doorknob
- o Lint roller
- o Throwing shirt in incinerator
- - BTB: 3-3-3-4 mash left click/triangle at end
- Chapter 2 Class Trial
- - ND: iron pipe (5)
- - MC: how the victim was positioned
- - MC: her behavior changed
- - MC: the victim’s fatal injury
- - MC: Because Chihiro was a girl
- - ND: Absorb before we found the body (1), Shoot The victim was Chihiro (5)
- - MC: the scene of the crime
- - Present: Boys locker room carpet (right 2, up 2)
- - MC: the killer is a guy
- - ND: blue tracksuit (9)
- - MC: it’s Chihiro’s
- - Select: Mondo (right 6)
- - ND: switch to Broken e-handbook, works just fine (6)
- o Gym bag with tracksuit
- o Chihiro next to boys locker room
- o Zoomed in poster with bloodstain
- o Girls locker room door
- o Hand holding extension cord
- o Sauna with killer’s shadow
- - BTB: 3-3-3-2-3 Activate fever time at beginning, mash left click/triangle at end
- Chapter 3 Class Trial
- - ND: blueprints (2)
- - Present: Blue Tarp (down 1)
- - BTB: 3-3-3-4 Activate fever time at beginning, Spam left click/triangle at end
- - MC: You can’t take it off by yourself
- - ND: Absorb what order (4), shoot the numbering (7)
- - ND: Absorb someone else’s discovery (10, final), shoot dead body had been found (7)
- - ND: was no notable difference (9)
- - Present: Glasses Cleaning Cloth (right 1, down 2)
- - Present: The Note Hifumi Had (up 2)
- - ND: Switch to Broken Wristwatch, nothing to do with Tick Tock (8, final)
- - ND: one of the Justice Hammers (11)
- - ND: absorb two murders (7, final), shoot impossible (4)
- - MC: encountering the suspicious individual
- - ND: Absorb so strange (9, final), shoot those guys (6)
- - ND: Switch to Robo Justice Costume, stand up straight (7)
- - ND: Switch to e-Handbook, no way to contradict me (10)
- o Hifumi’s sweating face
- o Hiro grabbing his head
- o Other clock
- o Justice Hammer 2
- o Hifumi pushing dolly
- - ND: I never saw her (7)
- - MC: On the magazine shelf
- - ND: Absorb magazine shelf (5), shoot Ogre’s body was discovered (2)
- - BTB: 3-4-2-4 Activate fever time at beginning, Spam left click/triangle at end
- - MC: Toko
- - ND: Switch to Kyoko’s Examination Summary, just once (6)
- - MC: It was broken
- - MC: Sakura’s second attacker
- - BTB: 2-3-4-4 Activate fever time at beginning, Switch to Locker Handprint at end
- - Present: Magazine Shelf Bloodstain (down 3)
- - ND: the shot to her head (6)
- - HG: PROTEIN DRINK (Shoot R T E D N K)
- - Present: Footprints in the Powder (up 1)
- - ND: Switch to Footprints in the Powder, from Section C to Section A (6)
- - MC: Section A of the shelf
- - MC: Sakura
- - BTB: 2-1-4-3-3-2 Activate fever time at beginning, Spam left click/triangle at end
- - MC: Sakura wanted to create the locked room
- o Byakuya
- o Breaking bottle with knight (horse)
- o Toko peeking out of locker
- o Breaking bottle with queen
- o Hand putting poison bottle away
- - ND: Switch to Fake Nails, must’ve been wearing gloves (7)
- - ND: Switch to Tattoo on the Right Hand, we can’t identify the body (6)
- - Present: Mukuro Ikusaba’s Profile (up 1, left 1)
- - MC: Makoto and Kyoko
- - ND: Switch to Sprinklers, 10 o’clock at night (2, comes up fast)
- - BTB: all 3s Activate fever time at beginning, Spam left click/triangle at end
- - ND: Switch to Body Before the Explosion, didn’t get dirty (9, final)
- - ND: Switch to Disguised Dead Body, getting stabbed (8)
- - Present: Monokuma File #5 (mash right click/triangle)
- - Present: Fragments Near the Dead Body (right 1, up 2)
- - ND: Absorb hit on the back of her head (8), shoot The victim’s fatal injury (2)
- - ND: Switch to Bloody Duct Tape, too thin (8, statement gets smaller)
- - ND: Absorb the locker key in my own room (11), shoot There’s proof (7)
- - ND: Switch to Group Photo, the three of us (10, final, statement spins around)
- - HG: AMNESIA (shoot M S A)
- - ND: Switch to Interview DVD, I remember everything (5)
- - ND: Switch to Monokuma Control Room, a million miles away (11)
- - ND: All those wounds in battle (4, statement spins around)
- - ND: Absorb it was Mukuro Ikusaba (3), shoot right hand (7)
- - Present: Tarp (down 3)
- - BTB: 5-5-5-1 Activate fever time at beginning, Switch to Bio Lab Lights at the end
- - MC: The same person was killed twice
- - ND: Absorb Junko Enoshima (3), shoot murdered twice (12, final)
- - ND: Switch to Mukuro Ikusaba’s Profile, wasn’t Mukuro (2, comes up fast)
- - HG: REPLACED (shoot E L C D)
- - Present Interview DVD (up 2)
- - BTB: 1-2-3-4-5-1 Activate fever time at beginning, Switch to Group Photo at end
- - Closing Argument (from right to left):
- o Killer removing body
- o Kyoko surprising killer (Kyoko in foreground)
- o Killer running away from Kyoko (Kyoko in background)
- o Unexploded body
- - MC: Okay
- - MC: The motives Monokuma came up with
- - MC: The past
- - MC: Betrayal
- - ND: Switch to Genocide Jack’s Memory, nobody can remember anything (10)
- - MC: Our life at Hope’s Peak
- - ND: Switch to Locker Notebook, a single class (6)
- - MC: The headmaster
- - ND: Absorb hope (2) x5, shoot … … … (5, 9, 13, 16, 19)
- - BTB: 3-2-3-3-3-2-3 Spam left click/triangle at end