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The glitched area, called the &. TWRE, is a special, optional area in FNaF World that exists as an overlay on the normal world map. It is only accessed via specific means. In this area, only specific items may be interacted with whereas the rest will simply be walked over, including things like trees, rocks, characters, and chests. There are, however, invisible walls that prevent the. Fnaf world free. Just waiting for the sisloc animatronics to show up on www.fnafworld.com ok i honestly think when scott said he would make a kid friendly version of sisloc and release it in a few months in the troll post actually meant fnaf world the sisloc update is coming out at the same time as the sisloc custom night. A full playthrough of Five Nights at Freddy's World (FNAF World) which brings a cute RPG to the world of Freddy!! FNAF World - Five Night's At Freddy's World Gameplay TeamTC! PLEASE POKE THAT LIKE BUTTON!.pokes. SUB and join TeamTC HERE! More FNAF World as I continue my playthrough to the end of the game. There's an under-story if you don't click the 'Done' button on Fredbear!!
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- local Camera = workspace.CurrentCamera
- local SoundBox = Instance.new ('Sound', workspace)
- SoundBox.Volume =0.4
- local library =loadstring(game:HttpGet('https://pastebin.com/raw/eWKgbdix',true))()
- local C4MAT = game.Lighting.Materials.C4Placed
- local IsC4Walk =false;
- local IsNoClip =false;
- local SpectateBox = MenuUI:Box('Plr to Spectate',{
- type='string';
- function(Spex)
- for i,v inpairs(game:GetService('Players'):GetChildren())do
- if(string.sub(string.lower(v.Name),1,string.len(Spex)))string.lower(Spex)then
- local PlayerToSpectate = game:GetService('Players')[v.Name]
- game.Workspace.CurrentCamera.CameraSubject = PlayerToSpectate.Character.Humanoid
- end
- end)
- -- IF YOU ARE GOING TO USE THIS IN YOUR GUI PLEASE CREDIT ME KTHANKS!!!
- if NoClipping then
- else
- end
- while IsNoClip and game:service('RunService').Stepped:Wait()do
- for i,v inpairs(Plr.Character:GetChildren())do
- v.CanCollide =false
- end
- end
- end)
- MenuUI:Toggle('Fog',{},function(Lighting)
- if Lighting then
- game.Lighting.FogEnd =99999999999
- game.Lighting.FogEnd =700
- end
- MenuUI:Toggle('Brightness',{},function(BrightnessX)
- if BrightnessX then
- game.Lighting.Brightness =5
- game.Lighting.Brightness =0.2
- end
- SoundBox:Play()
- while wait()do
- game.Players.LocalPlayer.Backpack.GlobalFunctions.Stamina.Value =100
- game.Players.LocalPlayer.playerstats.Hunger.Value =100
- game.Players.LocalPlayer.playerstats.Thirst.Value =100
- end)
- for _, corpse inpairs(workspace:GetChildren())do
- corpse:MoveTo(workspace[game.Players.LocalPlayer.Name].Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- end
- SoundBox:Play()
- IsC4Walk =true;
- IsC4Walk =false;
- spawn(function()
- game.Workspace.Remote.PlaceC4:FireServer(C4MAT, Position,true)
- end)
- SoundBox:Play()
- game.Workspace.Remote.PlaceC4:FireServer(C4MAT, Position,true)
- SoundBox:Play()
- local BoopX = game.Lighting.LootDrops[n]:Clone()
- BoopX:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-7,7),0,math.random(-5,5)))
- DETSpawn ={'Detonator'}
- for sp =1,#DETSpawn do
- end
- SoundBox:Play()
- local BoopX = game.Lighting.LootDrops[n]:Clone()
- BoopX:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-7,7),0,math.random(-5,5)))
- BloodSpawn ={'BloodBag'}
- for sp =1,#BloodSpawn do
- end
- local TickleSEC = MenuUI:Section('Building Materials')
- MenuUI:Button('Entrencher',function()
- localfunction s(n)
- BoopX.Parent = workspace
- BoopX:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-7,7),0,math.random(-5,5)))
- EntrencherSpawn ={'Entrencher'}
- for sp =1,#EntrencherSpawn do
- end
- SoundBox:Play()
- local BoopX = game.Lighting.LootDrops[n]:Clone()
- BoopX:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-7,7),0,math.random(-5,5)))
- Material1Spawn ={'Material1'}
- for sp =1,#Material1Spawn do
- end
- SoundBox:Play()
- local BoopX = game.Lighting.LootDrops[n]:Clone()
- BoopX:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-7,7),0,math.random(-5,5)))
- Material2Spawn ={'Material2'}
- for sp =1,#Material2Spawn do
- end
- SoundBox:Play()
- local BoopX = game.Lighting.LootDrops[n]:Clone()
- BoopX:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-7,7),0,math.random(-5,5)))
- Material3Spawn ={'Material3'}
- for sp =1,#Material3Spawn do
- end
- SoundBox:Play()
- local BoopX = game.Lighting.LootDrops[n]:Clone()
- BoopX:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-7,7),0,math.random(-5,5)))
- Material4Spawn ={'Material4'}
- for sp =1,#Material4Spawn do
- end
- SoundBox:Play()
- local BoopX = game.Lighting.LootDrops[n]:Clone()
- BoopX:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-7,7),0,math.random(-5,5)))
- Material5Spawn ={'Material5'}
- for sp =1,#Material5Spawn do
- end
- SoundBox:Play()
- local BoopX = game.Lighting.LootDrops[n]:Clone()
- BoopX:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-7,7),0,math.random(-5,5)))
- Material6Spawn ={'Material6'}
- for sp =1,#Material6Spawn do
- end
- SoundBox:Play()
- local BoopX = game.Lighting.LootDrops[n]:Clone()
- BoopX:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-7,7),0,math.random(-5,5)))
- Material7Spawn ={'Material7'}
- for sp =1,#Material7Spawn do
- end
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- -- L KEY TO SPAWN THING SYOU WANT
- -- 0 TO REMOVE GUI
- function getitem(thing)
- for _, v inpairs(game.Lighting.LootDrops:GetChildren())do
- ifstring.find(string.lower(v.Name),string.lower(thing))then
- end
- end
- for i =1, amount do
- game.Workspace.Remote.PlaceMaterial:FireServer(item,(CFrame.new(plr.Character.HumanoidRootPart.Position-item.PrimaryPart.Position + Vector3.new(0,0,0))+CFrame.new()))
- end
- local mouse = game.Players.LocalPlayer:GetMouse()
- local gui = Instance.new('ScreenGui', game.Players.LocalPlayer.PlayerGui)
- local text = Instance.new('TextBox', gui)
- text.Size = UDim2.new(0,150,0,60)
- mouse.KeyDown:connect(function(a)
- spawnitem(game.Players.LocalPlayer, getitem(text.Text),1)
- game.Lighting.FogEnd =10000000
- gui:remove()
- script:remove()
- end)