Roblox Apocalypse Rising Hacks 2019

Oct 19th, 2019

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The glitched area, called the &. TWRE, is a special, optional area in FNaF World that exists as an overlay on the normal world map. It is only accessed via specific means. In this area, only specific items may be interacted with whereas the rest will simply be walked over, including things like trees, rocks, characters, and chests. There are, however, invisible walls that prevent the. Fnaf world free. Just waiting for the sisloc animatronics to show up on www.fnafworld.com ok i honestly think when scott said he would make a kid friendly version of sisloc and release it in a few months in the troll post actually meant fnaf world the sisloc update is coming out at the same time as the sisloc custom night. A full playthrough of Five Nights at Freddy's World (FNAF World) which brings a cute RPG to the world of Freddy!! FNAF World - Five Night's At Freddy's World Gameplay TeamTC! PLEASE POKE THAT LIKE BUTTON!.pokes. SUB and join TeamTC HERE! More FNAF World as I continue my playthrough to the end of the game. There's an under-story if you don't click the 'Done' button on Fredbear!!

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  1. local Camera = workspace.CurrentCamera
  2. local SoundBox = Instance.new ('Sound', workspace)
  3. SoundBox.Volume =0.4
  4. local library =loadstring(game:HttpGet('https://pastebin.com/raw/eWKgbdix',true))()
  5. local C4MAT = game.Lighting.Materials.C4Placed
  6. local IsC4Walk =false;
  7. local IsNoClip =false;
  8. local SpectateBox = MenuUI:Box('Plr to Spectate',{
  9. type='string';
  10. function(Spex)
  11. for i,v inpairs(game:GetService('Players'):GetChildren())do
  12. if(string.sub(string.lower(v.Name),1,string.len(Spex)))string.lower(Spex)then
  13. local PlayerToSpectate = game:GetService('Players')[v.Name]
  14. game.Workspace.CurrentCamera.CameraSubject = PlayerToSpectate.Character.Humanoid
  15. end
  16. end)
  17. -- IF YOU ARE GOING TO USE THIS IN YOUR GUI PLEASE CREDIT ME KTHANKS!!!
  18. if NoClipping then
  19. else
  20. end
  21. while IsNoClip and game:service('RunService').Stepped:Wait()do
  22. for i,v inpairs(Plr.Character:GetChildren())do
  23. v.CanCollide =false
  24. end
  25. end
  26. end)
  27. MenuUI:Toggle('Fog',{},function(Lighting)
  28. if Lighting then
  29. game.Lighting.FogEnd =99999999999
  30. game.Lighting.FogEnd =700
  31. end
  32. MenuUI:Toggle('Brightness',{},function(BrightnessX)
  33. if BrightnessX then
  34. game.Lighting.Brightness =5
  35. game.Lighting.Brightness =0.2
  36. end
  37. SoundBox:Play()
  38. while wait()do
  39. game.Players.LocalPlayer.Backpack.GlobalFunctions.Stamina.Value =100
  40. game.Players.LocalPlayer.playerstats.Hunger.Value =100
  41. game.Players.LocalPlayer.playerstats.Thirst.Value =100
  42. end)
  43. for _, corpse inpairs(workspace:GetChildren())do
  44. corpse:MoveTo(workspace[game.Players.LocalPlayer.Name].Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
  45. end
  46. SoundBox:Play()
  47. IsC4Walk =true;
  48. IsC4Walk =false;
  49. spawn(function()
  50. game.Workspace.Remote.PlaceC4:FireServer(C4MAT, Position,true)
  51. end)
  52. SoundBox:Play()
  53. game.Workspace.Remote.PlaceC4:FireServer(C4MAT, Position,true)
  54. SoundBox:Play()
  55. local BoopX = game.Lighting.LootDrops[n]:Clone()
  56. BoopX:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-7,7),0,math.random(-5,5)))
  57. DETSpawn ={'Detonator'}
  58. for sp =1,#DETSpawn do
  59. end
  60. SoundBox:Play()
  61. local BoopX = game.Lighting.LootDrops[n]:Clone()
  62. BoopX:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-7,7),0,math.random(-5,5)))
  63. BloodSpawn ={'BloodBag'}
  64. for sp =1,#BloodSpawn do
  65. end
  66. local TickleSEC = MenuUI:Section('Building Materials')
  67. MenuUI:Button('Entrencher',function()
  68. localfunction s(n)
  69. BoopX.Parent = workspace
  70. BoopX:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-7,7),0,math.random(-5,5)))
  71. EntrencherSpawn ={'Entrencher'}
  72. for sp =1,#EntrencherSpawn do
  73. end
  74. SoundBox:Play()
  75. local BoopX = game.Lighting.LootDrops[n]:Clone()
  76. BoopX:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-7,7),0,math.random(-5,5)))
  77. Material1Spawn ={'Material1'}
  78. for sp =1,#Material1Spawn do
  79. end
  80. SoundBox:Play()
  81. local BoopX = game.Lighting.LootDrops[n]:Clone()
  82. BoopX:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-7,7),0,math.random(-5,5)))
  83. Material2Spawn ={'Material2'}
  84. for sp =1,#Material2Spawn do
  85. end
  86. SoundBox:Play()
  87. local BoopX = game.Lighting.LootDrops[n]:Clone()
  88. BoopX:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-7,7),0,math.random(-5,5)))
  89. Material3Spawn ={'Material3'}
  90. for sp =1,#Material3Spawn do
  91. end
  92. SoundBox:Play()
  93. local BoopX = game.Lighting.LootDrops[n]:Clone()
  94. BoopX:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-7,7),0,math.random(-5,5)))
  95. Material4Spawn ={'Material4'}
  96. for sp =1,#Material4Spawn do
  97. end
  98. SoundBox:Play()
  99. local BoopX = game.Lighting.LootDrops[n]:Clone()
  100. BoopX:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-7,7),0,math.random(-5,5)))
  101. Material5Spawn ={'Material5'}
  102. for sp =1,#Material5Spawn do
  103. end
  104. SoundBox:Play()
  105. local BoopX = game.Lighting.LootDrops[n]:Clone()
  106. BoopX:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-7,7),0,math.random(-5,5)))
  107. Material6Spawn ={'Material6'}
  108. for sp =1,#Material6Spawn do
  109. end
  110. SoundBox:Play()
  111. local BoopX = game.Lighting.LootDrops[n]:Clone()
  112. BoopX:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(math.random(-7,7),0,math.random(-5,5)))
  113. Material7Spawn ={'Material7'}
  114. for sp =1,#Material7Spawn do
  115. end
RAW Paste Data
May 20th, 2018

Roblox Apocalypse Rising Hacks 2019 Pc

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  1. -- L KEY TO SPAWN THING SYOU WANT
  2. -- 0 TO REMOVE GUI
  3. function getitem(thing)
  4. for _, v inpairs(game.Lighting.LootDrops:GetChildren())do
  5. ifstring.find(string.lower(v.Name),string.lower(thing))then
  6. end
  7. end
  8. for i =1, amount do
  9. game.Workspace.Remote.PlaceMaterial:FireServer(item,(CFrame.new(plr.Character.HumanoidRootPart.Position-item.PrimaryPart.Position + Vector3.new(0,0,0))+CFrame.new()))
  10. end
  11. local mouse = game.Players.LocalPlayer:GetMouse()
  12. local gui = Instance.new('ScreenGui', game.Players.LocalPlayer.PlayerGui)
  13. local text = Instance.new('TextBox', gui)
  14. text.Size = UDim2.new(0,150,0,60)
  15. mouse.KeyDown:connect(function(a)
  16. spawnitem(game.Players.LocalPlayer, getitem(text.Text),1)
  17. game.Lighting.FogEnd =10000000
  18. gui:remove()
  19. script:remove()
  20. end)
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